A “Second life”: Can this Online, Virtual Reality world be used to increase the overall quality of Learning and Instruction in a graduate level Distance Learning program?

Posted by admin @ 5:03 am, September 3rd, 2008
Artist Anthony Chow, UNC Greensboro; Sandra Andrews UNC Greensboro
Event AECT 2007 Convention Podcasts
Description Second life is a free, online virtual reality world that has averaged over 1 million user worldwide in each of its first three years. What is all the fuss about and what are the implications for use in education? Our presentation will involve a live demonstration of this virtual reality environment and present research whose initial findings suggest that several positive benefits are associated with its use in our graduate level distance learning programs.
Length 38:08

 
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Activities for Integrating Video Games into Classrooms

Posted by admin @ 4:44 am, September 3rd, 2008
Artist

Dennis Charsky, Ithaca College

 

Event AECT 2007 Convention Podcasts
Description

Creating game-based learning environments or experiences using games such as SimCity, Age of Empires, ZooTycoon, and Railroad Tycoon is becoming an increasingly tenable, valuable, and popular instructional method. To help educators integrate these types of games the researcher has developed three types of activities that correlate to research on how learning occurs within game based learning environments.

Length 47:06

 
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Mini Games for e-Learnin

Posted by admin @ 4:29 am, September 3rd, 2008
Artist

Dennis Charsky, University of New Mexico

Event AECT 2007 Convention Podcasts
Description

Advergames are becoming a common practice on many organization’s websites. Yet, advergames are not in alignment with many instructional endeavors. However, Aldrich (2005) has called mini-games the “mosquitoes of the educational simulations ecosystem” and argues they may have a big impact on education. If mini-games are to have a significant impact they need to be examined for their potential effect on learning. The advergame traits that could be incorporated into mini-games for e-learning are: short in duration, easy and fast to download, easy to play, and exciting yet challenging.

Length 22:52

 
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Where’s the Oscar Award for outstanding Online Instruction

Posted by admin @ 4:19 am, September 3rd, 2008
Artist Joanne Bentley, Utah State University; Max Cropper Utah State University
Event AECT 2007 Convention Podcasts
Description The Oscar Award for Outstanding Online Instruction goes to… The most interactive course… No… The course with the best instructional strategy… NO… The course with the best media… NO… How do we decide? How you define “outstanding instruction” changes the outcome of any award system as much as adding different beads to a Kaleidoscope. Our presentation will review research comparing and contrasting six rubrics used to evaluate online course quality.
Length 63:46

 
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Modding For Serious Play (3rd Instructional gaming Symposium)

Posted by admin @ 4:15 am, September 3rd, 2008
Artist

Christian Loh, Southern Illinois University Carbondale

Event AECT 2007 Convention Podcasts
Description

“Modding” is a gamers’ term used to denote production activities in ‘modifying’ existing videogames for new contents or storyline created by the gamer(s). This year’s theme for the 3rd Instructional Gaming Symposium is “Modding for Serious Play.” We would like to provide a venue for researcher and educator- modders to present their research and development activities related to game modding (for serious play) to the AECT community.

Length 74:42

 
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Troubleshooting Windows Movie-Maker—Ten Common Errors, Ten Effective Solutions and What We Can Learn About Teaching Any Software Product

Posted by admin @ 4:11 am, September 3rd, 2008
Artist Andrew Smith, Georgia State University
Event AECT 2007 Convention Podcasts
Description

This round table offers the accumulated wisdom of three years of teaching Windows Movie-maker at the college level. Common problems will be presented, together with instructional solution found to be helpful in overcoming these problems. Common or parallel problems with other software products will also be represented.

Length 49:37

 
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