Posted by admin @ 5:03 am, September 3rd, 2008
| Artist |
Anthony Chow, UNC Greensboro; Sandra Andrews UNC Greensboro |
| Event |
AECT 2007 Convention Podcasts |
| Description |
Second life is a free, online virtual reality world that has averaged over 1 million user worldwide in each of its first three years. What is all the fuss about and what are the implications for use in education? Our presentation will involve a live demonstration of this virtual reality environment and present research whose initial findings suggest that several positive benefits are associated with its use in our graduate level distance learning programs. |
| Length |
38:08 |

Standard Podcast [38:08m]:
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Posted by admin @ 4:44 am, September 3rd, 2008
| Artist |
Dennis Charsky, Ithaca College
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| Event |
AECT 2007 Convention Podcasts |
| Description |
Creating game-based learning environments or experiences using games such as SimCity, Age of Empires, ZooTycoon, and Railroad Tycoon is becoming an increasingly tenable, valuable, and popular instructional method. To help educators integrate these types of games the researcher has developed three types of activities that correlate to research on how learning occurs within game based learning environments.
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| Length |
47:06 |

Activities for Integrating Video Games into Classrooms [47:06m]:
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Posted by admin @ 4:29 am, September 3rd, 2008
| Artist |
Dennis Charsky, University of New Mexico
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| Event |
AECT 2007 Convention Podcasts |
| Description |
Advergames are becoming a common practice on many organization’s websites. Yet, advergames are not in alignment with many instructional endeavors. However, Aldrich (2005) has called mini-games the “mosquitoes of the educational simulations ecosystem” and argues they may have a big impact on education. If mini-games are to have a significant impact they need to be examined for their potential effect on learning. The advergame traits that could be incorporated into mini-games for e-learning are: short in duration, easy and fast to download, easy to play, and exciting yet challenging.
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| Length |
22:52 |

Mini Games for e-Learnin [22:52m]:
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Posted by admin @ 4:19 am, September 3rd, 2008
| Artist |
Joanne Bentley, Utah State University; Max Cropper Utah State University |
| Event |
AECT 2007 Convention Podcasts |
| Description |
The Oscar Award for Outstanding Online Instruction goes to… The most interactive course… No… The course with the best instructional strategy… NO… The course with the best media… NO… How do we decide? How you define “outstanding instruction” changes the outcome of any award system as much as adding different beads to a Kaleidoscope. Our presentation will review research comparing and contrasting six rubrics used to evaluate online course quality. |
| Length |
63:46 |

Where’s the Oscar Award for outstanding Online Instruction [63:46m]:
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Posted by admin @ 4:15 am, September 3rd, 2008
| Artist |
Christian Loh, Southern Illinois University Carbondale
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| Event |
AECT 2007 Convention Podcasts |
| Description |
“Modding” is a gamers’ term used to denote production activities in ‘modifying’ existing videogames for new contents or storyline created by the gamer(s). This year’s theme for the 3rd Instructional Gaming Symposium is “Modding for Serious Play.” We would like to provide a venue for researcher and educator- modders to present their research and development activities related to game modding (for serious play) to the AECT community.
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| Length |
74:42 |

Modding For Serious Play (3rd Instructional gaming Symposium) [74:42m]:
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Posted by admin @ 4:11 am, September 3rd, 2008
| Artist |
Andrew Smith, Georgia State University |
| Event |
AECT 2007 Convention Podcasts |
| Description |
This round table offers the accumulated wisdom of three years of teaching Windows Movie-maker at the college level. Common problems will be presented, together with instructional solution found to be helpful in overcoming these problems. Common or parallel problems with other software products will also be represented.
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| Length |
49:37 |

Troubleshooting Windows Movie-Maker—Ten Common Errors, Ten Effective Solutions and What We Can Learn About Teaching Any Software Product [49:37m]:
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