A “Second life”: Can this Online, Virtual Reality world be used to increase the overall quality of Learning and Instruction in a graduate level Distance Learning program?

Posted by admin @ 5:03 am, September 3rd, 2008
Artist Anthony Chow, UNC Greensboro; Sandra Andrews UNC Greensboro
Event AECT 2007 Convention Podcasts
Description Second life is a free, online virtual reality world that has averaged over 1 million user worldwide in each of its first three years. What is all the fuss about and what are the implications for use in education? Our presentation will involve a live demonstration of this virtual reality environment and present research whose initial findings suggest that several positive benefits are associated with its use in our graduate level distance learning programs.
Length 38:08

 
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Design for Leaning with Multimedia Principles in Educational Multi-User Virtual Environments

Posted by admin @ 4:55 am, September 3rd, 2008
Artist Benjamin Erlandson, Arizona State University; Brian Nelson, Arizona State University
Event AECT 2007 Convention Podcasts
Description

In this session, we describe guidelines for creating educational multi-user virtual environments (MUVEs) build on multimedia design principles and their underlying cognitive processing components, using the River City MUVE as a case study. We first examine River City through the lens of a cognitive overload scenarios, offering examples of how the current design may contribute the learner cognitive overload. Next we describe design solution we are implementing and extrapolate generalized design principles from educational MUVEs.

Length 19:12

 
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Sessions 34-TD.a and 34-TD.b

Posted by admin @ 4:52 am, September 3rd, 2008
Artist Irene Visscher, University of Twente

Lloyd Rieber, University of Georgia

Event AECT 2007 Convention Podcasts
Description Education Students in the Field of Instructional Design and Educational Technology-

How do you efficiently and effectively educate students to be academically competent and practice oriented educational designers when they lack prior design experience? In the presentation we provide an answer to this question by describing and discussing our four-year  University program in instructional design and educational technology. The program incorporated substantive developments in the field and uses authentic and partly technology based approaches to teaching and learning educational design.

In Search of Lost Wisdom: An Online Game To Teach Task Analysis-

This presentation describes an online game that teaches task analysis to people learning instructional design. In this group-based game lasting several days, participants play the dual role of “writers of lost wisdom” and archaeologists from the year 4028 who try to decipher the lost wisdom found in a discovered roomful of lost scrolls. (This game was the 2006 recipient of the Outstanding Practice in Instructional Design Award given by AWCT’s Division of Design & Development.)

http://tinyyrl.com/z9kph

Length 65:17

 
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Activities for Integrating Video Games into Classrooms

Posted by admin @ 4:44 am, September 3rd, 2008
Artist

Dennis Charsky, Ithaca College

 

Event AECT 2007 Convention Podcasts
Description

Creating game-based learning environments or experiences using games such as SimCity, Age of Empires, ZooTycoon, and Railroad Tycoon is becoming an increasingly tenable, valuable, and popular instructional method. To help educators integrate these types of games the researcher has developed three types of activities that correlate to research on how learning occurs within game based learning environments.

Length 47:06

 
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Mini Games for e-Learnin

Posted by admin @ 4:29 am, September 3rd, 2008
Artist

Dennis Charsky, University of New Mexico

Event AECT 2007 Convention Podcasts
Description

Advergames are becoming a common practice on many organization’s websites. Yet, advergames are not in alignment with many instructional endeavors. However, Aldrich (2005) has called mini-games the “mosquitoes of the educational simulations ecosystem” and argues they may have a big impact on education. If mini-games are to have a significant impact they need to be examined for their potential effect on learning. The advergame traits that could be incorporated into mini-games for e-learning are: short in duration, easy and fast to download, easy to play, and exciting yet challenging.

Length 22:52

 
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Where’s the Oscar Award for outstanding Online Instruction

Posted by admin @ 4:19 am, September 3rd, 2008
Artist Joanne Bentley, Utah State University; Max Cropper Utah State University
Event AECT 2007 Convention Podcasts
Description The Oscar Award for Outstanding Online Instruction goes to… The most interactive course… No… The course with the best instructional strategy… NO… The course with the best media… NO… How do we decide? How you define “outstanding instruction” changes the outcome of any award system as much as adding different beads to a Kaleidoscope. Our presentation will review research comparing and contrasting six rubrics used to evaluate online course quality.
Length 63:46

 
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Modding For Serious Play (3rd Instructional gaming Symposium)

Posted by admin @ 4:15 am, September 3rd, 2008
Artist

Christian Loh, Southern Illinois University Carbondale

Event AECT 2007 Convention Podcasts
Description

“Modding” is a gamers’ term used to denote production activities in ‘modifying’ existing videogames for new contents or storyline created by the gamer(s). This year’s theme for the 3rd Instructional Gaming Symposium is “Modding for Serious Play.” We would like to provide a venue for researcher and educator- modders to present their research and development activities related to game modding (for serious play) to the AECT community.

Length 74:42

 
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Troubleshooting Windows Movie-Maker—Ten Common Errors, Ten Effective Solutions and What We Can Learn About Teaching Any Software Product

Posted by admin @ 4:11 am, September 3rd, 2008
Artist Andrew Smith, Georgia State University
Event AECT 2007 Convention Podcasts
Description

This round table offers the accumulated wisdom of three years of teaching Windows Movie-maker at the college level. Common problems will be presented, together with instructional solution found to be helpful in overcoming these problems. Common or parallel problems with other software products will also be represented.

Length 49:37

 
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A Review of Motivational Design in Technology Assisted Learning Systems: Prototypes and Empirical Support

Posted by admin @ 3:56 am, September 3rd, 2008
Artist John Keller, Florida State University
Event AECT 2007 Convention Podcasts
Description

There are numerous challenges and limitations to the development and implementation of T-AL systems, particularly in regard to learner motivation. However, there have been several empirical studies of approaches to incorporating motivational design in T-AL, including a recent prototype test of the development and implementation of reusable motivational objects in conjunction with instructional design based on learning objects. This presentation will summarize these selected studies that illustrate empirically validated approaches motivational design for T-AL and provide guidance for additional studies.

Length 56:28

 

 
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Implications of the Flat World for Evaluation in Instructional Design and Technology

Posted by admin @ 9:23 pm, August 28th, 2008
Artist David Williams, Brigham Young University
Event AECT 2007 Convention Podcasts
Description This roundtable session will explore several implications of technology innovations for instructional design and technology evaluation. Questions raised based on a reading of Friedman’s World is Flat about changes in society associated with technology will be discussed by participants. It is expected that they will be able to use what is discussed to build evaluation more systematically into instructional design and technology projects and processes.
Length 44:38

 
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